![]() Chack ‘N Pop also has you bounding around a single screen killing enemies, but this time the death mechanic involves a kind of hand grenade-type weapon – a far less memorable device than Bubble Bobble’s soapy-mouthed dragons. Taito had dabbled in the platform genre before, and the largely forgotten 1983 arcade game Chack ‘N Pop – later ported to Japanese home systems like the Nintendo Famicom – could be seen as Bubble Bobble’s prototype. Alternatively, you can use your bubbles as a temporary platform by holding down jump and bouncing on top of them – a technique that becomes vital to master on later screens, some of which seem expressly designed to leave you trapped. ![]() Bubbles will rise up out of reach if you’re too slow to burst them, leaving an enemy dangling in mid-air until they escape (which leaves them charging around the screen in a crimson rage). ![]() The addition of wobbly, floating bubbles adds an air of unpredictablility to the Space Panic formula. ![]()
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